merge: Go mechanics

This commit is contained in:
2026-11-08 15:58:10 +01:00
8 changed files with 384 additions and 10 deletions
+13 -2
View File
@@ -60,11 +60,14 @@ int config_parse_mods(const char *s, uint32_t *out_mods, char **out_key) {
while (t) { while (t) {
char *tt = trim(t); char *tt = trim(t);
if (*tt) { if (*tt) {
char *alias = tt;
if (strcmp(tt, "+") == 0) alias = "plus";
else if (strcmp(tt, "-") == 0) alias = "minus";
if (n == cap) { if (n == cap) {
cap = cap ? cap * 2 : 4; cap = cap ? cap * 2 : 4;
toks = realloc(toks, cap * sizeof(char *)); toks = realloc(toks, cap * sizeof(char *));
} }
toks[n++] = strdup(tt); toks[n++] = strdup(alias);
} }
t = strtok_r(NULL, "+", &save); t = strtok_r(NULL, "+", &save);
} }
@@ -129,6 +132,10 @@ config_t config_defaults(void) {
{"space", ACTION_ROTATE}, {"space", ACTION_ROTATE},
{"escape", ACTION_CANCEL}, {"escape", ACTION_CANCEL},
{"ctrl+q", ACTION_QUIT}, {"ctrl+q", ACTION_QUIT},
{"p", ACTION_PAUSE},
{"n", ACTION_STEP},
{"+", ACTION_SPEED_UP},
{"-", ACTION_SPEED_DOWN},
}; };
int ndef = sizeof(defs) / sizeof(defs[0]); int ndef = sizeof(defs) / sizeof(defs[0]);
for (int i = 0; i < ndef; i++) { for (int i = 0; i < ndef; i++) {
@@ -152,7 +159,11 @@ static const char *default_file_content =
"\"4\" = \"select:toad\"\n" "\"4\" = \"select:toad\"\n"
"\"space\" = \"rotate\"\n" "\"space\" = \"rotate\"\n"
"\"escape\" = \"cancel\"\n" "\"escape\" = \"cancel\"\n"
"\"ctrl+q\" = \"quit\"\n"; "\"ctrl+q\" = \"quit\"\n"
"\"p\" = \"pause\"\n"
"\"n\" = \"step\"\n"
"\"+\" = \"speed_up\"\n"
"\"-\" = \"speed_down\"\n";
int config_ensure_default_file(const char *path) { int config_ensure_default_file(const char *path) {
if (!path) return -1; if (!path) return -1;
@@ -0,0 +1,2 @@
schema: spec-driven
created: 2026-11-08
@@ -0,0 +1,43 @@
# Design
## Context
Input, placement, HiDPI, and grid are implemented. Simulation state (`sim_paused`, `ACTION_PAUSE`, `ACTION_STEP`, speed actions) exists but is unused. See proposal.md.
## Goals / Non-Goals
**Goals:**
- Conway tick loop with adjustable interval.
- Pause/resume, stepping, speed control.
- Paused-only cell editing via mouse, including drag painting.
**Non-Goals:**
- Pattern detection or statistics.
- Undo/redo.
- Multi-threading.
## Decisions
### D1: Tick timing
- Use monotonic clock in the frame loop; accumulate elapsed time; when >= interval, compute next generation and reset accumulator.
### D2: Next generation buffer
- Allocate a second grid buffer; compute into it, then swap pointers (or copy). Prefer swap of `cells` pointers with size unchanged.
### D3: Editing while paused
- Pointer button handler sets/clears cells if `sim_paused`; drag paints using motion events while button held.
### D4: Speed bounds
- Interval range 0.05s..1.0s (20 tps..1 tps), step factor 2.
### D5: Default bindings
- Add `p`, `n`, `+`/`-` to default config (merge).
## Risks / Trade-offs
- [Tick cost on large grids] -> grid is small (50x50), fine.
- [Editing during tick race] -> editing only while paused avoids races.
## Open Questions
None.
@@ -0,0 +1,29 @@
# Proposal
## Why
The application now supports input, pattern placement, and HiDPI rendering, but has no Game of Life dynamics. This change adds the actual automaton: Conway's rules, pause/resume, single stepping, speed control, and mouse editing of cells, so the tool becomes usable for exploring patterns.
## What Changes
- Add Conway's Game of Life simulation that updates the cell grid on a timer.
- Start paused by default; allow pause/resume, single-step, and speed changes.
- Allow mouse editing of cells (left click sets alive, right click sets dead) only while paused, including drag painting.
- Add default key bindings for pause (`p`), step (`n`), and speed (`+`/`-`).
- Render simulation state and reflect pause/editing in the UI (via stdout status).
## Capabilities
### New Capabilities
- `gol-simulation`: Conway rules, tick timing, pause/resume, stepping, speed control, and paused-only editing.
### Modified Capabilities
None.
## Impact
- Affected code: `wlgol.c`, `grid.c/h` (read during ticks), possibly new `simulation.c/h`.
- Reuses existing input/config infrastructure; no new dependencies.
- Config defaults updated with simulation keys.
@@ -0,0 +1,86 @@
# Spec Delta
## Purpose
Defines Conway's Game of Life simulation behavior, including ticking, pause/resume, stepping, speed control, and paused-only cell editing.
## ADDED Requirements
### Requirement: Simulation applies Conway's rules
The system SHALL advance the grid by one generation per tick using Conway's rules with wall boundaries.
#### Scenario: Tick advances grid
- **WHEN** a tick occurs
- **THEN** each cell's next state follows Conway's rules based on its eight neighbors
### Requirement: Simulation starts paused
The system SHALL start with the simulation paused.
#### Scenario: Initial state
- **WHEN** the application starts
- **THEN** the simulation is paused
### Requirement: Pause can be toggled
The system SHALL toggle between paused and running when the pause action is triggered.
#### Scenario: Toggle pause
- **WHEN** the user triggers the pause action
- **THEN** the simulation switches between paused and running
### Requirement: Single step advances one generation
The system SHALL advance exactly one generation when the step action is triggered while paused.
#### Scenario: Step while paused
- **WHEN** the simulation is paused and the user triggers step
- **THEN** the grid advances by one generation
- **AND** the simulation remains paused
### Requirement: Step is ignored while running
The system SHALL ignore the step action while the simulation is running.
#### Scenario: Step while running
- **WHEN** the simulation is running and the user triggers step
- **THEN** no extra generation is applied
### Requirement: Speed is adjustable
The system SHALL change the tick interval when speed_up or speed_down is triggered, within supported bounds.
#### Scenario: Speed up
- **WHEN** the user triggers speed_up
- **THEN** the tick interval decreases (simulation runs faster)
#### Scenario: Speed down
- **WHEN** the user triggers speed_down
- **THEN** the tick interval increases (simulation runs slower)
### Requirement: Cell editing only while paused
The system SHALL allow editing cells only while the simulation is paused.
#### Scenario: Edit while paused
- **WHEN** the simulation is paused and the user clicks a cell
- **THEN** the cell state changes according to the mouse button
#### Scenario: No edit while running
- **WHEN** the simulation is running and the user clicks a cell
- **THEN** the grid is not modified by the click
### Requirement: Left click sets cell alive
The system SHALL set the clicked cell to alive when the left mouse button is pressed while paused.
#### Scenario: Set alive
- **WHEN** the simulation is paused and the user left-clicks a cell
- **THEN** that cell becomes alive
### Requirement: Right click sets cell dead
The system SHALL set the clicked cell to dead when the right mouse button is pressed while paused.
#### Scenario: Set dead
- **WHEN** the simulation is paused and the user right-clicks a cell
- **THEN** that cell becomes dead
### Requirement: Drag paints cells
The system SHALL paint cells while dragging with the left button (alive) or right button (dead) while paused.
#### Scenario: Drag paint
- **WHEN** the simulation is paused and the user drags with left button held
- **THEN** cells under the cursor become alive
@@ -0,0 +1,21 @@
# Tasks
## 1. Simulation core
- [x] 1.1 Implement Conway tick using a second grid buffer and swap, verifying a known pattern (blinker) oscillates.
- [x] 1.2 Add tick timing in the frame loop with adjustable interval, verifying ticks occur at configured rate.
## 2. Controls
- [x] 2.1 Wire pause/step/speed actions to simulation state, verifying pause stops ticks and step advances one generation.
- [x] 2.2 Add default key bindings for p/n/+/- and verify config tests pass.
## 3. Editing
- [x] 3.1 Implement paused-only cell editing on left/right click, verifying clicks change cell state only when paused.
- [x] 3.2 Implement drag painting while paused, verifying drag sets/clears cells.
## 4. Verification
- [x] 4.1 Build and run ctest, verifying all tests pass.
- [x] 4.2 Manual run: verify pause, step, speed, editing, and Esc.
+85
View File
@@ -0,0 +1,85 @@
# gol-simulation Specification
## Purpose
Defines Conway's Game of Life simulation behavior, including ticking, pause/resume, stepping, speed control, and paused-only cell editing.
## Requirements
### Requirement: Simulation applies Conway's rules
The system SHALL advance the grid by one generation per tick using Conway's rules with wall boundaries.
#### Scenario: Tick advances grid
- **WHEN** a tick occurs
- **THEN** each cell's next state follows Conway's rules based on its eight neighbors
### Requirement: Simulation starts paused
The system SHALL start with the simulation paused.
#### Scenario: Initial state
- **WHEN** the application starts
- **THEN** the simulation is paused
### Requirement: Pause can be toggled
The system SHALL toggle between paused and running when the pause action is triggered.
#### Scenario: Toggle pause
- **WHEN** the user triggers the pause action
- **THEN** the simulation switches between paused and running
### Requirement: Single step advances one generation
The system SHALL advance exactly one generation when the step action is triggered while paused.
#### Scenario: Step while paused
- **WHEN** the simulation is paused and the user triggers step
- **THEN** the grid advances by one generation
- **AND** the simulation remains paused
### Requirement: Step is ignored while running
The system SHALL ignore the step action while the simulation is running.
#### Scenario: Step while running
- **WHEN** the simulation is running and the user triggers step
- **THEN** no extra generation is applied
### Requirement: Speed is adjustable
The system SHALL change the tick interval when speed_up or speed_down is triggered, within supported bounds.
#### Scenario: Speed up
- **WHEN** the user triggers speed_up
- **THEN** the tick interval decreases (simulation runs faster)
#### Scenario: Speed down
- **WHEN** the user triggers speed_down
- **THEN** the tick interval increases (simulation runs slower)
### Requirement: Cell editing only while paused
The system SHALL allow editing cells only while the simulation is paused.
#### Scenario: Edit while paused
- **WHEN** the simulation is paused and the user clicks a cell
- **THEN** the cell state changes according to the mouse button
#### Scenario: No edit while running
- **WHEN** the simulation is running and the user clicks a cell
- **THEN** the grid is not modified by the click
### Requirement: Left click sets cell alive
The system SHALL set the clicked cell to alive when the left mouse button is pressed while paused.
#### Scenario: Set alive
- **WHEN** the simulation is paused and the user left-clicks a cell
- **THEN** that cell becomes alive
### Requirement: Right click sets cell dead
The system SHALL set the clicked cell to dead when the right mouse button is pressed while paused.
#### Scenario: Set dead
- **WHEN** the simulation is paused and the user right-clicks a cell
- **THEN** that cell becomes dead
### Requirement: Drag paints cells
The system SHALL paint cells while dragging with the left button (alive) or right button (dead) while paused.
#### Scenario: Drag paint
- **WHEN** the simulation is paused and the user drags with left button held
- **THEN** cells under the cursor become alive
+102 -5
View File
@@ -48,11 +48,18 @@ double current_scale = 1.0;
int need_resize = 1; int need_resize = 1;
grid_t grid; grid_t grid;
grid_t grid_back;
int sim_paused = 1;
double sim_interval = 0.05; /* 20 tps */
double sim_accumulator = 0.0;
struct timespec sim_last_time;
int sim_time_initialized = 0;
int mouse_left_down = 0;
int mouse_right_down = 0;
double cursor_x = 0, cursor_y = 0; double cursor_x = 0, cursor_y = 0;
int click_pending = 0; int click_pending = 0;
double click_x = 0, click_y = 0; double click_x = 0, click_y = 0;
int show_grid_lines = 1; int show_grid_lines = 1;
int sim_paused = 1;
struct timespec mytime; struct timespec mytime;
struct canvas struct canvas
@@ -229,6 +236,8 @@ const struct wl_buffer_listener wl_buffer_listener = {
void redraw(); // forward declaration void redraw(); // forward declaration
static void simulation_tick(void);
static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t mods, void *user_data) static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t mods, void *user_data)
{ {
(void)key; (void)key;
@@ -266,12 +275,25 @@ static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t
break; break;
case ACTION_PAUSE: case ACTION_PAUSE:
sim_paused = !sim_paused; sim_paused = !sim_paused;
sim_accumulator = 0;
printf("paused=%d\n", sim_paused);
break; break;
case ACTION_STEP: case ACTION_STEP:
printf("step requested\n"); if (sim_paused) {
simulation_tick();
printf("stepped\n");
}
break; break;
case ACTION_SPEED_UP: case ACTION_SPEED_UP:
sim_interval /= 2.0;
if (sim_interval < 0.025) sim_interval = 0.025;
printf("interval=%g\n", sim_interval);
break;
case ACTION_SPEED_DOWN: case ACTION_SPEED_DOWN:
sim_interval *= 2.0;
if (sim_interval > 1.0) sim_interval = 1.0;
printf("interval=%g\n", sim_interval);
break;
case ACTION_TOGGLE_GRID: case ACTION_TOGGLE_GRID:
show_grid_lines = !show_grid_lines; show_grid_lines = !show_grid_lines;
break; break;
@@ -283,12 +305,24 @@ static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t
static void handle_button(uint32_t button, uint32_t state, double x, double y, void *user_data) static void handle_button(uint32_t button, uint32_t state, double x, double y, void *user_data)
{ {
(void)user_data; (void)user_data;
if (state != WL_POINTER_BUTTON_STATE_PRESSED) return; if (button == BTN_LEFT) {
if (button != BTN_LEFT) return; if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
mouse_left_down = 1;
click_x = x; click_x = x;
click_y = y; click_y = y;
click_pending = 1; click_pending = 1;
printf("click at %.1f %.1f\n", x, y); } else {
mouse_left_down = 0;
}
}
if (button == BTN_RIGHT) {
if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
mouse_right_down = 1;
} else {
mouse_right_down = 0;
}
}
printf("button %u state %u at %.1f %.1f\n", button, state, x, y);
} }
void wl_callack_done(void *data, struct wl_callback *callback, uint32_t time) void wl_callack_done(void *data, struct wl_callback *callback, uint32_t time)
@@ -342,6 +376,7 @@ static void canvas_resize(int log_w, int log_h, double scale) {
} }
grid_resize(&grid, log_w / 8, log_h / 8); grid_resize(&grid, log_w / 8, log_h / 8);
grid_resize(&grid_back, grid.cols, grid.rows);
need_resize = 0; need_resize = 0;
printf("canvas resized logical=%dx%d phys=%dx%d scale=%g grid=%dx%d\n", log_w, log_h, phys_w, phys_h, scale, grid.cols, grid.rows); printf("canvas resized logical=%dx%d phys=%dx%d scale=%g grid=%dx%d\n", log_w, log_h, phys_w, phys_h, scale, grid.cols, grid.rows);
} }
@@ -462,6 +497,39 @@ static void fill_rect(int x0, int y0, int w, int h, unsigned char r, unsigned ch
} }
} }
static int count_neighbors(int c, int r) {
int n = 0;
for (int dr = -1; dr <= 1; dr++) {
for (int dc = -1; dc <= 1; dc++) {
if (dr == 0 && dc == 0) continue;
n += grid_get(&grid, c + dc, r + dr);
}
}
return n;
}
static void simulation_tick(void) {
if (grid_back.cols != grid.cols || grid_back.rows != grid.rows) {
grid_free(&grid_back);
grid_init(&grid_back, grid.cols, grid.rows);
}
grid_clear(&grid_back);
for (int r = 0; r < grid.rows; r++) {
for (int c = 0; c < grid.cols; c++) {
int alive = grid_get(&grid, c, r);
int nb = count_neighbors(c, r);
int next = 0;
if (alive && (nb == 2 || nb == 3)) next = 1;
if (!alive && nb == 3) next = 1;
grid_set(&grid_back, c, r, next);
}
}
/* swap cell buffers */
unsigned char *tmp = grid.cells;
grid.cells = grid_back.cells;
grid_back.cells = tmp;
}
void redraw() void redraw()
{ {
if (need_resize) { if (need_resize) {
@@ -474,6 +542,35 @@ void redraw()
cursor_x = pointer_data.x; cursor_x = pointer_data.x;
cursor_y = pointer_data.y; cursor_y = pointer_data.y;
/* tick timing */
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
if (!sim_time_initialized) {
sim_last_time = now;
sim_time_initialized = 1;
}
double dt = (now.tv_sec - sim_last_time.tv_sec) + (now.tv_nsec - sim_last_time.tv_nsec) / 1e9;
sim_last_time = now;
if (!sim_paused) {
sim_accumulator += dt;
while (sim_accumulator >= sim_interval) {
simulation_tick();
sim_accumulator -= sim_interval;
}
}
/* paused-only editing */
if (sim_paused && active_tool < 0) {
if (mouse_left_down || mouse_right_down) {
int cx = (int)(cursor_x / 8.0);
int cy = (int)(cursor_y / 8.0);
if (cx >= 0 && cy >= 0 && cx < grid.cols && cy < grid.rows) {
if (mouse_left_down) grid_set(&grid, cx, cy, 1);
if (mouse_right_down) grid_set(&grid, cx, cy, 0);
}
}
}
/* handle pending click placement */ /* handle pending click placement */
if (click_pending) { if (click_pending) {
click_pending = 0; click_pending = 0;