merge: Go mechanics
This commit is contained in:
@@ -60,11 +60,14 @@ int config_parse_mods(const char *s, uint32_t *out_mods, char **out_key) {
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while (t) {
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char *tt = trim(t);
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if (*tt) {
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char *alias = tt;
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if (strcmp(tt, "+") == 0) alias = "plus";
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else if (strcmp(tt, "-") == 0) alias = "minus";
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if (n == cap) {
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cap = cap ? cap * 2 : 4;
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toks = realloc(toks, cap * sizeof(char *));
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}
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toks[n++] = strdup(tt);
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toks[n++] = strdup(alias);
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}
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t = strtok_r(NULL, "+", &save);
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}
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@@ -129,6 +132,10 @@ config_t config_defaults(void) {
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{"space", ACTION_ROTATE},
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{"escape", ACTION_CANCEL},
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{"ctrl+q", ACTION_QUIT},
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{"p", ACTION_PAUSE},
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{"n", ACTION_STEP},
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{"+", ACTION_SPEED_UP},
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{"-", ACTION_SPEED_DOWN},
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};
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int ndef = sizeof(defs) / sizeof(defs[0]);
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for (int i = 0; i < ndef; i++) {
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@@ -152,7 +159,11 @@ static const char *default_file_content =
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"\"4\" = \"select:toad\"\n"
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"\"space\" = \"rotate\"\n"
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"\"escape\" = \"cancel\"\n"
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"\"ctrl+q\" = \"quit\"\n";
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"\"ctrl+q\" = \"quit\"\n"
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"\"p\" = \"pause\"\n"
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"\"n\" = \"step\"\n"
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"\"+\" = \"speed_up\"\n"
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"\"-\" = \"speed_down\"\n";
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int config_ensure_default_file(const char *path) {
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if (!path) return -1;
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@@ -0,0 +1,2 @@
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schema: spec-driven
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created: 2026-11-08
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@@ -0,0 +1,43 @@
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# Design
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## Context
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Input, placement, HiDPI, and grid are implemented. Simulation state (`sim_paused`, `ACTION_PAUSE`, `ACTION_STEP`, speed actions) exists but is unused. See proposal.md.
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## Goals / Non-Goals
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**Goals:**
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- Conway tick loop with adjustable interval.
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- Pause/resume, stepping, speed control.
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- Paused-only cell editing via mouse, including drag painting.
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**Non-Goals:**
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- Pattern detection or statistics.
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- Undo/redo.
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- Multi-threading.
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## Decisions
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### D1: Tick timing
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- Use monotonic clock in the frame loop; accumulate elapsed time; when >= interval, compute next generation and reset accumulator.
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### D2: Next generation buffer
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- Allocate a second grid buffer; compute into it, then swap pointers (or copy). Prefer swap of `cells` pointers with size unchanged.
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### D3: Editing while paused
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- Pointer button handler sets/clears cells if `sim_paused`; drag paints using motion events while button held.
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### D4: Speed bounds
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- Interval range 0.05s..1.0s (20 tps..1 tps), step factor 2.
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### D5: Default bindings
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- Add `p`, `n`, `+`/`-` to default config (merge).
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## Risks / Trade-offs
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- [Tick cost on large grids] -> grid is small (50x50), fine.
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- [Editing during tick race] -> editing only while paused avoids races.
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## Open Questions
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None.
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@@ -0,0 +1,29 @@
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# Proposal
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## Why
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The application now supports input, pattern placement, and HiDPI rendering, but has no Game of Life dynamics. This change adds the actual automaton: Conway's rules, pause/resume, single stepping, speed control, and mouse editing of cells, so the tool becomes usable for exploring patterns.
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## What Changes
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- Add Conway's Game of Life simulation that updates the cell grid on a timer.
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- Start paused by default; allow pause/resume, single-step, and speed changes.
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- Allow mouse editing of cells (left click sets alive, right click sets dead) only while paused, including drag painting.
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- Add default key bindings for pause (`p`), step (`n`), and speed (`+`/`-`).
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- Render simulation state and reflect pause/editing in the UI (via stdout status).
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## Capabilities
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### New Capabilities
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- `gol-simulation`: Conway rules, tick timing, pause/resume, stepping, speed control, and paused-only editing.
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### Modified Capabilities
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None.
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## Impact
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- Affected code: `wlgol.c`, `grid.c/h` (read during ticks), possibly new `simulation.c/h`.
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- Reuses existing input/config infrastructure; no new dependencies.
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- Config defaults updated with simulation keys.
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@@ -0,0 +1,86 @@
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# Spec Delta
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## Purpose
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Defines Conway's Game of Life simulation behavior, including ticking, pause/resume, stepping, speed control, and paused-only cell editing.
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## ADDED Requirements
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### Requirement: Simulation applies Conway's rules
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The system SHALL advance the grid by one generation per tick using Conway's rules with wall boundaries.
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#### Scenario: Tick advances grid
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- **WHEN** a tick occurs
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- **THEN** each cell's next state follows Conway's rules based on its eight neighbors
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### Requirement: Simulation starts paused
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The system SHALL start with the simulation paused.
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#### Scenario: Initial state
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- **WHEN** the application starts
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- **THEN** the simulation is paused
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### Requirement: Pause can be toggled
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The system SHALL toggle between paused and running when the pause action is triggered.
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#### Scenario: Toggle pause
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- **WHEN** the user triggers the pause action
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- **THEN** the simulation switches between paused and running
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### Requirement: Single step advances one generation
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The system SHALL advance exactly one generation when the step action is triggered while paused.
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#### Scenario: Step while paused
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- **WHEN** the simulation is paused and the user triggers step
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- **THEN** the grid advances by one generation
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- **AND** the simulation remains paused
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### Requirement: Step is ignored while running
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The system SHALL ignore the step action while the simulation is running.
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#### Scenario: Step while running
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- **WHEN** the simulation is running and the user triggers step
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- **THEN** no extra generation is applied
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### Requirement: Speed is adjustable
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The system SHALL change the tick interval when speed_up or speed_down is triggered, within supported bounds.
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#### Scenario: Speed up
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- **WHEN** the user triggers speed_up
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- **THEN** the tick interval decreases (simulation runs faster)
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#### Scenario: Speed down
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- **WHEN** the user triggers speed_down
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- **THEN** the tick interval increases (simulation runs slower)
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### Requirement: Cell editing only while paused
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The system SHALL allow editing cells only while the simulation is paused.
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#### Scenario: Edit while paused
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- **WHEN** the simulation is paused and the user clicks a cell
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- **THEN** the cell state changes according to the mouse button
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#### Scenario: No edit while running
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- **WHEN** the simulation is running and the user clicks a cell
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- **THEN** the grid is not modified by the click
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### Requirement: Left click sets cell alive
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The system SHALL set the clicked cell to alive when the left mouse button is pressed while paused.
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#### Scenario: Set alive
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- **WHEN** the simulation is paused and the user left-clicks a cell
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- **THEN** that cell becomes alive
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### Requirement: Right click sets cell dead
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The system SHALL set the clicked cell to dead when the right mouse button is pressed while paused.
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#### Scenario: Set dead
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- **WHEN** the simulation is paused and the user right-clicks a cell
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- **THEN** that cell becomes dead
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### Requirement: Drag paints cells
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The system SHALL paint cells while dragging with the left button (alive) or right button (dead) while paused.
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#### Scenario: Drag paint
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- **WHEN** the simulation is paused and the user drags with left button held
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- **THEN** cells under the cursor become alive
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@@ -0,0 +1,21 @@
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# Tasks
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## 1. Simulation core
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- [x] 1.1 Implement Conway tick using a second grid buffer and swap, verifying a known pattern (blinker) oscillates.
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- [x] 1.2 Add tick timing in the frame loop with adjustable interval, verifying ticks occur at configured rate.
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## 2. Controls
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- [x] 2.1 Wire pause/step/speed actions to simulation state, verifying pause stops ticks and step advances one generation.
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- [x] 2.2 Add default key bindings for p/n/+/- and verify config tests pass.
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## 3. Editing
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- [x] 3.1 Implement paused-only cell editing on left/right click, verifying clicks change cell state only when paused.
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- [x] 3.2 Implement drag painting while paused, verifying drag sets/clears cells.
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## 4. Verification
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- [x] 4.1 Build and run ctest, verifying all tests pass.
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- [x] 4.2 Manual run: verify pause, step, speed, editing, and Esc.
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@@ -0,0 +1,85 @@
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# gol-simulation Specification
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## Purpose
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Defines Conway's Game of Life simulation behavior, including ticking, pause/resume, stepping, speed control, and paused-only cell editing.
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## Requirements
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### Requirement: Simulation applies Conway's rules
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The system SHALL advance the grid by one generation per tick using Conway's rules with wall boundaries.
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#### Scenario: Tick advances grid
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- **WHEN** a tick occurs
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- **THEN** each cell's next state follows Conway's rules based on its eight neighbors
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### Requirement: Simulation starts paused
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The system SHALL start with the simulation paused.
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#### Scenario: Initial state
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- **WHEN** the application starts
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- **THEN** the simulation is paused
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### Requirement: Pause can be toggled
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The system SHALL toggle between paused and running when the pause action is triggered.
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#### Scenario: Toggle pause
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- **WHEN** the user triggers the pause action
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- **THEN** the simulation switches between paused and running
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### Requirement: Single step advances one generation
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The system SHALL advance exactly one generation when the step action is triggered while paused.
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#### Scenario: Step while paused
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- **WHEN** the simulation is paused and the user triggers step
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- **THEN** the grid advances by one generation
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- **AND** the simulation remains paused
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### Requirement: Step is ignored while running
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The system SHALL ignore the step action while the simulation is running.
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#### Scenario: Step while running
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- **WHEN** the simulation is running and the user triggers step
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- **THEN** no extra generation is applied
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### Requirement: Speed is adjustable
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The system SHALL change the tick interval when speed_up or speed_down is triggered, within supported bounds.
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#### Scenario: Speed up
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- **WHEN** the user triggers speed_up
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- **THEN** the tick interval decreases (simulation runs faster)
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#### Scenario: Speed down
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- **WHEN** the user triggers speed_down
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- **THEN** the tick interval increases (simulation runs slower)
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### Requirement: Cell editing only while paused
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The system SHALL allow editing cells only while the simulation is paused.
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#### Scenario: Edit while paused
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- **WHEN** the simulation is paused and the user clicks a cell
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- **THEN** the cell state changes according to the mouse button
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#### Scenario: No edit while running
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- **WHEN** the simulation is running and the user clicks a cell
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- **THEN** the grid is not modified by the click
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### Requirement: Left click sets cell alive
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The system SHALL set the clicked cell to alive when the left mouse button is pressed while paused.
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#### Scenario: Set alive
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- **WHEN** the simulation is paused and the user left-clicks a cell
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- **THEN** that cell becomes alive
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### Requirement: Right click sets cell dead
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The system SHALL set the clicked cell to dead when the right mouse button is pressed while paused.
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#### Scenario: Set dead
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- **WHEN** the simulation is paused and the user right-clicks a cell
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- **THEN** that cell becomes dead
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### Requirement: Drag paints cells
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The system SHALL paint cells while dragging with the left button (alive) or right button (dead) while paused.
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#### Scenario: Drag paint
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- **WHEN** the simulation is paused and the user drags with left button held
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- **THEN** cells under the cursor become alive
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@@ -48,11 +48,18 @@ double current_scale = 1.0;
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int need_resize = 1;
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grid_t grid;
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grid_t grid_back;
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int sim_paused = 1;
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double sim_interval = 0.05; /* 20 tps */
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double sim_accumulator = 0.0;
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struct timespec sim_last_time;
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int sim_time_initialized = 0;
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int mouse_left_down = 0;
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int mouse_right_down = 0;
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double cursor_x = 0, cursor_y = 0;
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int click_pending = 0;
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double click_x = 0, click_y = 0;
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int show_grid_lines = 1;
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int sim_paused = 1;
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struct timespec mytime;
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struct canvas
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@@ -229,6 +236,8 @@ const struct wl_buffer_listener wl_buffer_listener = {
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void redraw(); // forward declaration
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static void simulation_tick(void);
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static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t mods, void *user_data)
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{
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(void)key;
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@@ -266,12 +275,25 @@ static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t
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break;
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case ACTION_PAUSE:
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sim_paused = !sim_paused;
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sim_accumulator = 0;
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printf("paused=%d\n", sim_paused);
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break;
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case ACTION_STEP:
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printf("step requested\n");
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if (sim_paused) {
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simulation_tick();
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printf("stepped\n");
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}
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break;
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case ACTION_SPEED_UP:
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sim_interval /= 2.0;
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if (sim_interval < 0.025) sim_interval = 0.025;
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printf("interval=%g\n", sim_interval);
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break;
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case ACTION_SPEED_DOWN:
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sim_interval *= 2.0;
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if (sim_interval > 1.0) sim_interval = 1.0;
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printf("interval=%g\n", sim_interval);
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break;
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case ACTION_TOGGLE_GRID:
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show_grid_lines = !show_grid_lines;
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break;
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@@ -283,12 +305,24 @@ static void handle_key(uint32_t key, uint32_t state, xkb_keysym_t sym, uint32_t
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static void handle_button(uint32_t button, uint32_t state, double x, double y, void *user_data)
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{
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(void)user_data;
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if (state != WL_POINTER_BUTTON_STATE_PRESSED) return;
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if (button != BTN_LEFT) return;
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click_x = x;
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click_y = y;
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click_pending = 1;
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printf("click at %.1f %.1f\n", x, y);
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if (button == BTN_LEFT) {
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if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
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mouse_left_down = 1;
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click_x = x;
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click_y = y;
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click_pending = 1;
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} else {
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mouse_left_down = 0;
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}
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}
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if (button == BTN_RIGHT) {
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if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
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mouse_right_down = 1;
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} else {
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mouse_right_down = 0;
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}
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}
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printf("button %u state %u at %.1f %.1f\n", button, state, x, y);
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}
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void wl_callack_done(void *data, struct wl_callback *callback, uint32_t time)
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@@ -342,6 +376,7 @@ static void canvas_resize(int log_w, int log_h, double scale) {
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}
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grid_resize(&grid, log_w / 8, log_h / 8);
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grid_resize(&grid_back, grid.cols, grid.rows);
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need_resize = 0;
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printf("canvas resized logical=%dx%d phys=%dx%d scale=%g grid=%dx%d\n", log_w, log_h, phys_w, phys_h, scale, grid.cols, grid.rows);
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}
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@@ -462,6 +497,39 @@ static void fill_rect(int x0, int y0, int w, int h, unsigned char r, unsigned ch
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}
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}
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||||
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static int count_neighbors(int c, int r) {
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int n = 0;
|
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for (int dr = -1; dr <= 1; dr++) {
|
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for (int dc = -1; dc <= 1; dc++) {
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if (dr == 0 && dc == 0) continue;
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n += grid_get(&grid, c + dc, r + dr);
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}
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}
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return n;
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}
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static void simulation_tick(void) {
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if (grid_back.cols != grid.cols || grid_back.rows != grid.rows) {
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grid_free(&grid_back);
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grid_init(&grid_back, grid.cols, grid.rows);
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}
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grid_clear(&grid_back);
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for (int r = 0; r < grid.rows; r++) {
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for (int c = 0; c < grid.cols; c++) {
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int alive = grid_get(&grid, c, r);
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int nb = count_neighbors(c, r);
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int next = 0;
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if (alive && (nb == 2 || nb == 3)) next = 1;
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if (!alive && nb == 3) next = 1;
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grid_set(&grid_back, c, r, next);
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}
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}
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/* swap cell buffers */
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unsigned char *tmp = grid.cells;
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||||
grid.cells = grid_back.cells;
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||||
grid_back.cells = tmp;
|
||||
}
|
||||
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||||
void redraw()
|
||||
{
|
||||
if (need_resize) {
|
||||
@@ -474,6 +542,35 @@ void redraw()
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||||
cursor_x = pointer_data.x;
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||||
cursor_y = pointer_data.y;
|
||||
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||||
/* tick timing */
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||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
if (!sim_time_initialized) {
|
||||
sim_last_time = now;
|
||||
sim_time_initialized = 1;
|
||||
}
|
||||
double dt = (now.tv_sec - sim_last_time.tv_sec) + (now.tv_nsec - sim_last_time.tv_nsec) / 1e9;
|
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sim_last_time = now;
|
||||
if (!sim_paused) {
|
||||
sim_accumulator += dt;
|
||||
while (sim_accumulator >= sim_interval) {
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||||
simulation_tick();
|
||||
sim_accumulator -= sim_interval;
|
||||
}
|
||||
}
|
||||
|
||||
/* paused-only editing */
|
||||
if (sim_paused && active_tool < 0) {
|
||||
if (mouse_left_down || mouse_right_down) {
|
||||
int cx = (int)(cursor_x / 8.0);
|
||||
int cy = (int)(cursor_y / 8.0);
|
||||
if (cx >= 0 && cy >= 0 && cx < grid.cols && cy < grid.rows) {
|
||||
if (mouse_left_down) grid_set(&grid, cx, cy, 1);
|
||||
if (mouse_right_down) grid_set(&grid, cx, cy, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* handle pending click placement */
|
||||
if (click_pending) {
|
||||
click_pending = 0;
|
||||
|
||||
Reference in New Issue
Block a user