wlgol/hashtable.c
2024-11-03 12:39:18 +01:00

200 lines
3.5 KiB
C

// implementation of a hashtable
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "hashtable.h"
// entry in the hashtable
struct entry
{
const char *key;
void *value;
struct entry *next;
};
struct htobj
{
int size;
struct entry **table;
};
struct item {
struct entry *prev, *found;
int index;
};
static unsigned int hash(const char *key)
{
unsigned int hash = 0;
while (*key)
{
hash = (hash << 5) - hash + *key++;
}
return hash;
}
hashtable hashtable_new(int size)
{
// Allocate memory for the hashtable
hashtable h = malloc(sizeof(struct htobj));
// Set the size of the hashtable
h->size = size;
// Allocate memory for the entry pointers
h->table = calloc(size, sizeof(struct entry *));
// Return the newly created hashtable
return h;
}
struct item hashtable_lookup_item(hashtable h, const char *key)
{
struct item result = {
.found = NULL,
.index = -1,
};
int index = hash(key) % h->size;
struct entry *e = h->table[index];
struct entry *prev = NULL;
while (e != NULL) {
if (strcmp(e->key, key) == 0) {
result.index = index;
result.found = e;
result.prev = prev;
return result;
}
prev = e;
e = e->next;
}
return result; // empty in this case
}
void *hashtable_set(hashtable h, const char *key, void *value)
{
struct item item = hashtable_lookup_item(h, key);
// not found - insert new
if (item.found == NULL) {
int index = hash(key) % h->size;
// Create a new entry
struct entry *e = malloc(sizeof(struct entry));
e->key = strdup(key); // key is the copy
e->value = value;
e->next = NULL;
// Insert the entry at the beginning of the linked list
e->next = h->table[index];
h->table[index] = e;
return NULL;
}
// found replace the value
void *old_value = item.found->value;
item.found-> value = value;
return old_value;
}
void *hashtable_lookup(hashtable h, const char *key)
{
struct item item = hashtable_lookup_item(h, key);
if (item.found != NULL) {
return item.found->value;
}
return NULL;
}
void *hashtable_remove(hashtable h, const char *key)
{
struct item item = hashtable_lookup_item(h, key);
if (item.found == NULL) {
return NULL;
}
// found, so detete it
if (item.prev != NULL) {
item.prev->next = item.found->next;
} else {
h->table[item.index] = item.found->next;
}
// free unused memory
void *value = item.found->value; // remember value
free((void*) item.found->key); // free key
free((void*) item.found); // free entry
return value;
}
void hashtable_destroy_bucket(hashtable h, int i)
{
struct entry *e = h->table[i];
while (e != NULL) {
free((void*)e->key);
e = e->next;
free(e);
}
}
void hashtable_destroy(hashtable h)
{
if (h==NULL) return;
for (int i = 0; i < h->size; i++) {
hashtable_destroy_bucket(h, i);
}
free (h->table);
free(h);
}
ht_iterator hashtable_iter(hashtable h)
{
ht_iterator iter = {
.h = h,
.index = -1,
.entry = NULL,
};
return iter;
}
bool ht_iter_next(ht_iterator *iter)
{
if (iter == NULL) {
return false;
}
hashtable h = iter->h;
while(true) {
if (iter->index >= h->size) {
return false;
}
if (iter->entry == NULL) {
iter->index++;
iter->entry = h->table[iter->index];
} else {
iter->entry = iter->entry->next;
}
if (iter->entry != NULL) return true;
}
}
const char *ht_iter_key(ht_iterator *iter)
{
if (iter == NULL || iter->entry == NULL) return NULL;
return iter->entry->key;
}
void *ht_iter_value(ht_iterator *iter)
{
if (iter == NULL || iter->entry == NULL) return NULL;
return iter->entry->value;
}