81a1b26842
Rendering used to clear the whole canvas and redraw every cell on every frame callback (~60 fps) even though the simulation ticks at 20 tps and starts paused, keeping CPU usage at ~85% while idle. Split simulation timing out of redraw() into the event loop and render only when displayed content can have changed (tick, painting, pattern placement, preview movement, grid-line toggle, resize); idle frames commit only a new frame callback. Repaint incrementally by diffing the grid against a rendered-state snapshot per row and redrawing just the changed cells, with damage limited to the repainted bounding box. Idle CPU drops to ~1% of one core; running frames render at tick rate (~20 fps) at microsecond cost. Adds grid_copy() snapshot helper with tests and archives the optimize-render-on-demand change with the new on-demand-rendering spec.
3 lines
40 B
YAML
3 lines
40 B
YAML
schema: spec-driven
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created: 2026-11-08
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