#ifndef PUZZLE_H #define PUZZLE_H enum colors { NONE = 0, EL = 1, T = 2, POLE = 3, SQUARE = 4, LZIG = 5, RZIG = 6, }; /** * @struct puzzle * Represents a puzzle in the Tetris game. */ struct puzzle { int with; // The width of the puzzle int height; // The height of the puzzle unsigned char *data; // The data of the puzzle enum colors type; // The type of the puzzle }; #endif