docs: archive gol-simulation change and sync specs

Archive completed change and add gol-simulation main spec.
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2026-11-08 15:52:38 +01:00
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schema: spec-driven
created: 2026-11-08
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# Design
## Context
Input, placement, HiDPI, and grid are implemented. Simulation state (`sim_paused`, `ACTION_PAUSE`, `ACTION_STEP`, speed actions) exists but is unused. See proposal.md.
## Goals / Non-Goals
**Goals:**
- Conway tick loop with adjustable interval.
- Pause/resume, stepping, speed control.
- Paused-only cell editing via mouse, including drag painting.
**Non-Goals:**
- Pattern detection or statistics.
- Undo/redo.
- Multi-threading.
## Decisions
### D1: Tick timing
- Use monotonic clock in the frame loop; accumulate elapsed time; when >= interval, compute next generation and reset accumulator.
### D2: Next generation buffer
- Allocate a second grid buffer; compute into it, then swap pointers (or copy). Prefer swap of `cells` pointers with size unchanged.
### D3: Editing while paused
- Pointer button handler sets/clears cells if `sim_paused`; drag paints using motion events while button held.
### D4: Speed bounds
- Interval range 0.05s..1.0s (20 tps..1 tps), step factor 2.
### D5: Default bindings
- Add `p`, `n`, `+`/`-` to default config (merge).
## Risks / Trade-offs
- [Tick cost on large grids] -> grid is small (50x50), fine.
- [Editing during tick race] -> editing only while paused avoids races.
## Open Questions
None.
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# Proposal
## Why
The application now supports input, pattern placement, and HiDPI rendering, but has no Game of Life dynamics. This change adds the actual automaton: Conway's rules, pause/resume, single stepping, speed control, and mouse editing of cells, so the tool becomes usable for exploring patterns.
## What Changes
- Add Conway's Game of Life simulation that updates the cell grid on a timer.
- Start paused by default; allow pause/resume, single-step, and speed changes.
- Allow mouse editing of cells (left click sets alive, right click sets dead) only while paused, including drag painting.
- Add default key bindings for pause (`p`), step (`n`), and speed (`+`/`-`).
- Render simulation state and reflect pause/editing in the UI (via stdout status).
## Capabilities
### New Capabilities
- `gol-simulation`: Conway rules, tick timing, pause/resume, stepping, speed control, and paused-only editing.
### Modified Capabilities
None.
## Impact
- Affected code: `wlgol.c`, `grid.c/h` (read during ticks), possibly new `simulation.c/h`.
- Reuses existing input/config infrastructure; no new dependencies.
- Config defaults updated with simulation keys.
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# Spec Delta
## Purpose
Defines Conway's Game of Life simulation behavior, including ticking, pause/resume, stepping, speed control, and paused-only cell editing.
## ADDED Requirements
### Requirement: Simulation applies Conway's rules
The system SHALL advance the grid by one generation per tick using Conway's rules with wall boundaries.
#### Scenario: Tick advances grid
- **WHEN** a tick occurs
- **THEN** each cell's next state follows Conway's rules based on its eight neighbors
### Requirement: Simulation starts paused
The system SHALL start with the simulation paused.
#### Scenario: Initial state
- **WHEN** the application starts
- **THEN** the simulation is paused
### Requirement: Pause can be toggled
The system SHALL toggle between paused and running when the pause action is triggered.
#### Scenario: Toggle pause
- **WHEN** the user triggers the pause action
- **THEN** the simulation switches between paused and running
### Requirement: Single step advances one generation
The system SHALL advance exactly one generation when the step action is triggered while paused.
#### Scenario: Step while paused
- **WHEN** the simulation is paused and the user triggers step
- **THEN** the grid advances by one generation
- **AND** the simulation remains paused
### Requirement: Step is ignored while running
The system SHALL ignore the step action while the simulation is running.
#### Scenario: Step while running
- **WHEN** the simulation is running and the user triggers step
- **THEN** no extra generation is applied
### Requirement: Speed is adjustable
The system SHALL change the tick interval when speed_up or speed_down is triggered, within supported bounds.
#### Scenario: Speed up
- **WHEN** the user triggers speed_up
- **THEN** the tick interval decreases (simulation runs faster)
#### Scenario: Speed down
- **WHEN** the user triggers speed_down
- **THEN** the tick interval increases (simulation runs slower)
### Requirement: Cell editing only while paused
The system SHALL allow editing cells only while the simulation is paused.
#### Scenario: Edit while paused
- **WHEN** the simulation is paused and the user clicks a cell
- **THEN** the cell state changes according to the mouse button
#### Scenario: No edit while running
- **WHEN** the simulation is running and the user clicks a cell
- **THEN** the grid is not modified by the click
### Requirement: Left click sets cell alive
The system SHALL set the clicked cell to alive when the left mouse button is pressed while paused.
#### Scenario: Set alive
- **WHEN** the simulation is paused and the user left-clicks a cell
- **THEN** that cell becomes alive
### Requirement: Right click sets cell dead
The system SHALL set the clicked cell to dead when the right mouse button is pressed while paused.
#### Scenario: Set dead
- **WHEN** the simulation is paused and the user right-clicks a cell
- **THEN** that cell becomes dead
### Requirement: Drag paints cells
The system SHALL paint cells while dragging with the left button (alive) or right button (dead) while paused.
#### Scenario: Drag paint
- **WHEN** the simulation is paused and the user drags with left button held
- **THEN** cells under the cursor become alive
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# Tasks
## 1. Simulation core
- [x] 1.1 Implement Conway tick using a second grid buffer and swap, verifying a known pattern (blinker) oscillates.
- [x] 1.2 Add tick timing in the frame loop with adjustable interval, verifying ticks occur at configured rate.
## 2. Controls
- [x] 2.1 Wire pause/step/speed actions to simulation state, verifying pause stops ticks and step advances one generation.
- [x] 2.2 Add default key bindings for p/n/+/- and verify config tests pass.
## 3. Editing
- [x] 3.1 Implement paused-only cell editing on left/right click, verifying clicks change cell state only when paused.
- [x] 3.2 Implement drag painting while paused, verifying drag sets/clears cells.
## 4. Verification
- [x] 4.1 Build and run ctest, verifying all tests pass.
- [x] 4.2 Manual run: verify pause, step, speed, editing, and Esc.