feat: implement keyboard and mouse input, pattern placement, and HiDPI scaling
Add configurable key bindings (TOML), modifier-aware dispatch, mouse-driven pattern placement with preview and rotation, cell grid storage/rendering, and fractional/integer HiDPI scaling. Archive the input-and-placement change and sync its specs to main specs. Tests: Hashtable, Config, Grid, Pattern (4/4 pass).
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#include <assert.h>
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#include <stdio.h>
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#include "pattern.h"
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int main(void) {
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assert(pattern_count() == 4);
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const void *p = pattern_get(0);
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(void)p;
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int dx[16], dy[16];
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int n = pattern_rotated_offsets(0, 0, dx, dy);
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assert(n == 5);
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int w, h;
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pattern_bounds(0, 1, &w, &h);
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assert(w == 3 && h == 3);
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int dx2[16], dy2[16];
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pattern_rotated_offsets(0, 1, dx2, dy2);
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int same = 1;
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for (int i = 0; i < n; i++) {
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if (dx[i] != dx2[i] || dy[i] != dy2[i]) same = 0;
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}
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assert(!same);
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printf("pattern tests passed\n");
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return 0;
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}
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